Corpus to power AP Fiber TV serviceWednesday, June 1st, 2016
AP Fiber to leverage Corpus Media Labs’ iPlatform, to deliver Entertainment services and empower citizens across at-least 5 million households in the next 3 years
HYDERABAD — Corpus announces that AP Fiber has chosen its Next generation Interactive TV Middleware, iPlatform to power a full breadth of entertainment services including Live Television, Video on Demand, Catch up TV, Cloud DVR in the households of the sunrise state of Andhra Pradesh.
The iPlatform comes with a revolutionary APP Engine, opening up opportunities for developer community to build hundreds of applications. AP Fiber network will leverage these capabilities to empower rural citizens through interactive applications for Education, Health care, Agriculture and allied sectors. It intends to open up new vistas in e-governance and enable delivering citizen-centric services efficiently and in a transparent way.
The highly intuitive interface of iPlatform makes it easy for audiences to navigate advanced TV functionality such as PVR, Media player. As part of the initiative to offer affordable Triple play services, iPlatform will be integrated with data and voice systems to deliver SMS & Call notifications on the Convergent STBs. AP Government notifications can be pushed and surveys can be conducted to take citizen feedback.
AP Fiber can now monetize the network by offering value added services in partnership with Movie Studios, producers and content owners. ” It is the perfect platform to connect ecommerce service providers and TV shopping channels to rural markets. With our iPlatform installed on the Convergent STBs, users can place orders, using the remote” remarked Sachin Tummala, CMD of Corpus Group.
Corpus Middleware, iPlatform is hardware agnostic and can be ported on any Android STB. Going forward AP Fiber can extend their services on to second screens including mobile, tablets and personal computers. This will drive audience to tune in and allows engagement with content, social media and gamification.