Metaverse – Virtual Reality (VR), Extended Reality (XR) and Immersive Video News

holoride and HTC debut VR glasses with in-car entertainment
Feb 25, 2022 – holoride is partnering with HTC to deploy its extended reality technology in VIVE Flow, HTC's immersive glasses product, transporting users from the backseat of a car to a world of entertainment, including both VR and traditional 2D content.
News categories: holoride, HTC, Nils Wollny, Shen Ye, Automotive, Digital TV, Metaverse, MWC24, Worldwide

Cinedigm launches streaming channels on AR glasses with Nreal
Jan 24, 2022 – Cinedigm (NASDAQ:CIDM) has announced a partnership with Nreal to bring three of Cinedigm's channels to Nreal's newly introduced AR 'TV' app on a virtual HD screen of up to 220 inches provided by the Nreal Light AR glasses.
News categories: Cinedigm, Nreal, Tony Huidor, Peng Jin, Digital TV, Metaverse, Streaming, USA

Metaverse driving AR/VR device shipment growth
Nov 21, 2021 – The growth of the metaverse will drive an increasing number of companies to participate in the build-out of the virtual world, with use cases such as social communities, gaming/entertainment, content creation, virtual economy, and industrial applications all becoming important points of focus in the coming years, according to TrendForce.
News categories: TrendForce, Market Research, Metaverse, Worldwide

Virtual reality to become a $51bn market by 2030
Nov 8, 2021 – While VR is set to see significant growth in the next ten years, with GlobalData estimating it will become a $51bn industry by 2030, the technology is still not a 'mainstream success'.
News categories: GlobalData, Rupantar Guha, Digital TV, Market Research, Metaverse, Worldwide

Accedo and Nreal bring streaming to lightweight AR glasses
Oct 21, 2021 – Accedo has partnered with Nreal to deliver Extended Reality (XR) viewing for video consumers. The partnership enables OTT providers to bring content to Nreal’s lightweight AR glasses.
News categories: Accedo, Nreal, Michael Lantz, Peng Jin, Digital TV, Metaverse, Streaming, Worldwide

Continued robust growth for Wearables, AR/VR Headsets, and Smart Home
Oct 4, 2021 – The total value of AR/VR headsets, smart home devices, and wearables is expected to reach $369.6 billion by the end of this year and swell to $524.9 billion by the end of 2025 according to IDC.
News categories: IDC, Tom Mainelli, Adam Wright, Ramon T. Llamas, Gaming, Market Research, Metaverse, Smart Home, Worldwide

Global VR revenues to exceed $56 billion in 2026
Sep 30, 2021 – According to ABI Research, steady growth in both enterprise and consumer VR over the next 5 years will lead to 50.1 million VR Head-Mounted Display shipments (a 42% CAGR) and more than $56bn in revenues in 2026.
News categories: ABI Research, Eric Abbruzzese, Gaming, Market Research, Metaverse, Worldwide

AR expected to one day replace smartphones
Sep 6, 2021 – AR is expected to one day replace smartphones, according to GlobalData. The company notes that within the next ten years, AR will be a $152bn industry – a 22-fold growth. AR will be one of the most disruptive technologies of our time.
News categories: GlobalData, Rupantar Guha, Market Research, Metaverse, Worldwide

U.S. tech revenue to hit $487 billion in 2021
Jul 15, 2021 – According to the CTA, subscription video streaming services will see continued growth in demand in 2021. TV shipments will reach 45 million units, with NEXTGEN TV shipments up nearly sixfold to 2.1 million units.
News categories: CTA, Gary Shapiro, Digital TV, Gaming, Market Research, Metaverse, Smart Home, Smart TV, Smartphone, Streaming, USA