Gaming & Games Consoles (Xbox, Playstation, PSP, Wii …) News

COVID supercharged online video and gaming consumption in 2020
Apr 6, 2021 – According to ABI Research, online video and gaming markets reached US$330 billion in 2020 - households stacked streaming video subscriptions, driving revenues to over US$69 billion, and gaming saw YoY growth of over 22%.
News categories: ABI Research, Michael Inouye, COVID-19, Digital TV, Gaming, Market Research, OTT, Worldwide

ACCESS and AirConsole bring cloud gaming to the car
Mar 29, 2021 – ACCESS has announced that it has partnered with N-Dream to bring its cloud-gaming platform, AirConsole, to the car. ACCESS will enable multiplayer gaming through its IVI platform and car-centric App Store.
News categories: ACCESS Europe, N-Dream, Sven Eckoldt, Dr Neale Foster, Anthony Cliquot, Digital TV, Gaming, In-Car, Worldwide

30% of UK households now use Samsung's Tizen Smart TV platform
Mar 23, 2021 – Nearly a third of UK households now connect at least one TV to the internet using Samsung’s Tizen smart TV platform, according to Strategy Analytics. Samsung holds a clear lead over platforms operated by Amazon, Sony and LG.
News categories: Strategy Analytics, David Mercer, Digital TV, Gaming, Market Research, Middleware, Set Top Box, Smart TV, UK

Allegro DVT releases extended encoder and decoder IP variants
Mar 10, 2021 – The explosion in processing demands for video codecs in emerging verticals such as cloud gaming and automotive is pushing sample sizes from 8-bit to 10- and 12-bit and chroma sampling from 4:2:0 to 4:2:2 and 4:4:4.
News categories: Allegro DVT, Nouar Hamze, Content Distribution, Digital TV, Gaming, In-Car, OTT, Silicon IP, Worldwide

Amazon takes lead as connected TV device sales hit new peak
Mar 9, 2021 – Global sales of connected TV devices soared to a record in Q4 2020, reaching 109.1 million units, according to Strategy Analytics. Amazon became market leader for the first time with a market share of 12.1%.
News categories: Strategy Analytics, David Watkins, Edouard Bouffenie, Digital TV, Gaming, Market Research, OTT, Set Top Box, Smart TV, Worldwide

AirConsole cloud gaming for all Xiaomi Android TV devices
Mar 1, 2021 – Xiaomi is partnering with AirConsole for the distribution of AirConsole's multiplayer cloud gaming platform. The app now will be featured on Xiaomi's Mi TV and Mi Box to millions of users worldwide.
News categories: AirConsole, Xiaomi, Anthony Cliquot, Wang Dong, Digital TV, Gaming, Set Top Box, Smart TV, Worldwide

Cloud gaming to have huge impact on games distribution
Feb 23, 2021 – Even though cloud gaming only represented 1% of video games industry revenue in 2020, the technology is expected to fundamentally change the space over the next ten years growing at a CAGR of 40% to 2030, according to GlobalData.
News categories: GlobalData, Rupantar Guha, 5G, Content Distribution, Gaming, Market Research, OTT, Worldwide

Two new telecoms partnerships for Gamestream
Feb 17, 2021 – Gamestream has two new cloud gaming partnerships. Telekom Slovenije has launched NEO Gaming, a white-label version of the Gamestream platform, and Bouygues Telecom has adopted Gamestream's Pleio consumer service.
News categories: Gamestream, Telekom Slovenije, Bouygues Telecom, Ivan Lebeau, Samo Ošina, Digital TV, France, Gaming, Slovenia

Online video integration interests 60% of U.S. pay TV subscribers
Feb 3, 2021 – Research from Parks Associates shows that 60% of U.S. pay-TV subscribers are interested in streaming movies and TV shows from an online video service as part of their pay-TV subscription.
News categories: Parks Associates, Kristen Hanich, Digital TV, Gaming, Market Research, OTT, Set Top Box, Smart Home, USA, UX