Metaverse – Virtual Reality (VR), Extended Reality (XR) and Immersive Video News

AR/VR headset shipments grew dramatically in 2021
Mar 21, 2022 – The worldwide market for augmented reality and virtual reality (AR/VR) headsets grew 92.1% year over year in 2021 with shipments reaching 11.2 million units, according to IDC. The holiday quarter was a major driver for the industry.
News categories: IDC, Jitesh Ubrani, Tom Mainelli, Market Research, Metaverse, Worldwide

holoride brings XR experiences to Audi vehicles
Mar 12, 2022 – Beginning in June 2022, Audi will make holoride extended reality (XR) experiences available through its vehicles' MIB 3 infotainment system, opening up a new level of immersion in entertainment, educational, gaming, and well-being content.
News categories: holoride, Audi, Digital TV, In-Car, Metaverse, Worldwide

holoride and HTC debut VR glasses with in-car entertainment
Feb 25, 2022 – holoride is partnering with HTC to deploy its extended reality technology in VIVE Flow, HTC's immersive glasses product, transporting users from the backseat of a car to a world of entertainment, including both VR and traditional 2D content.
News categories: holoride, HTC, Nils Wollny, Shen Ye, Digital TV, In-Car, Metaverse, MWC24, Worldwide

Cinedigm launches streaming channels on AR glasses with Nreal
Jan 24, 2022 – Cinedigm (NASDAQ:CIDM) has announced a partnership with Nreal to bring three of Cinedigm's channels to Nreal's newly introduced AR 'TV' app on a virtual HD screen of up to 220 inches provided by the Nreal Light AR glasses.
News categories: Cinedigm, Nreal, Tony Huidor, Peng Jin, Digital TV, Metaverse, Streaming, USA

Metaverse driving AR/VR device shipment growth
Nov 21, 2021 – The growth of the metaverse will drive an increasing number of companies to participate in the build-out of the virtual world, with use cases such as social communities, gaming/entertainment, content creation, virtual economy, and industrial applications all becoming important points of focus in the coming years, according to TrendForce.
News categories: TrendForce, Market Research, Metaverse, Worldwide

Virtual reality to become a $51bn market by 2030
Nov 8, 2021 – While VR is set to see significant growth in the next ten years, with GlobalData estimating it will become a $51bn industry by 2030, the technology is still not a 'mainstream success'.
News categories: GlobalData, Rupantar Guha, Digital TV, Market Research, Metaverse, Worldwide

Accedo and Nreal bring streaming to lightweight AR glasses
Oct 21, 2021 – Accedo has partnered with Nreal to deliver Extended Reality (XR) viewing for video consumers. The partnership enables OTT providers to bring content to Nreal’s lightweight AR glasses.
News categories: Accedo, Nreal, Michael Lantz, Peng Jin, Digital TV, Metaverse, Streaming, Worldwide

Continued robust growth for Wearables, AR/VR Headsets, and Smart Home
Oct 4, 2021 – The total value of AR/VR headsets, smart home devices, and wearables is expected to reach $369.6 billion by the end of this year and swell to $524.9 billion by the end of 2025 according to IDC.
News categories: IDC, Tom Mainelli, Adam Wright, Ramon T. Llamas, Gaming, Market Research, Metaverse, Smart Home, Worldwide

Global VR revenues to exceed $56 billion in 2026
Sep 30, 2021 – According to ABI Research, steady growth in both enterprise and consumer VR over the next 5 years will lead to 50.1 million VR Head-Mounted Display shipments (a 42% CAGR) and more than $56bn in revenues in 2026.
News categories: ABI Research, Eric Abbruzzese, Gaming, Market Research, Metaverse, Worldwide