VR (Virtual Reality) and Immersive Video News

Nokia plans to halt OZO VR development
Oct 10, 2017 – Nokia has announced plans to sharpen the focus of Nokia Technologies on digital health while optimizing investments in virtual reality (VR). In VR, Nokia plans to reduce investments and focus more on technology licensing opportunities.
News categories: Nokia, Gregory Lee, Digital TV, VR, Worldwide

TV in 2020: 50 percent of viewing will be mobile
Oct 9, 2017 – Ericsson (NASDAQ:ERIC) has unveiled the eighth edition of its annual ConsumerLab TV and Media report, which details the massive growth in TV and video viewing and the ongoing shift in the way consumers watch content.
News categories: Ericsson, Anders Erlandsson, Digital TV, Market Research, Multiscreen, UX, VR, Worldwide

VR Industry Forum to present draft industry guidelines at IBC 2017
Sep 13, 2017 – The Virtual Reality Industry Forum (VRIF) has announced that it will be presenting a draft of its guidelines at IBC 2017. The guidelines will be discussed by VRIF at a session co-hosted by the DASH Industry Forum (DASH-IF) at the RAI in Amsterdam.
News categories: Virtual Reality Industry Forum, Paul Higgs, Rob Koenen, Digital TV, IBCShow, VR, Worldwide

Sky, Ericsson and Tiledmedia showcase VR for live sports at IBC 2017
Sep 8, 2017 – Three members of the Virtual Reality Industry Forum (VRIF) – Sky, Ericsson and Tiledmedia – will showcase a real application of Virtual Reality (360 video) synced with live sports at this year’s IBC Show.
News categories: Ericsson, Sky, Tiledmedia, Europe, IBCShow, VR, Worldwide

Quarter of a billion VR users worldwide by 2022
Aug 9, 2017 – According to ABI Research, virtual reality (VR) technology looks set to gain widespread adoption over the next five years, reaching an installed base of 256 million users worldwide and generating revenues of over US$60 billion in 2022.
News categories: ABI Research, Sam Rosen, Digital TV, Market Research, VR, Worldwide

Wireless VR set to strain data networks
Aug 8, 2017 – A report from Juniper Research on Virtual Reality forecasts that wireless VR headsets (smartphone-based and standalone) data consumption will grow by over 650% over the next 4 years, from nearly 2,800PB (Petabytes) in 2017 to over 21,000PB in 2021.
News categories: Juniper Research, James Moar, Broadband, Digital TV, Market Research, VR, Wireless, Worldwide

VR to usher in an era of interactive and immersive content
Aug 8, 2017 – According to ABI Research, 360-degree video, interactive and immersive content formats will generate US$6 billion dollars of revenue by 2022; tapping into the virtual reality ecosystem as well as widespread support for application development on mobile platforms.
News categories: ABI Research, Sam Rosen, Digital TV, Market Research, VR, Worldwide

Spending on AR and VR expected to at least double each year to 2021
Aug 3, 2017 – Worldwide revenues for the augmented reality and virtual reality (AR/VR) market are forecast to increase by 100% or more over each of the next four years, according to the latest update from IDC.
News categories: IDC, Marcus Torchia, Tom Mainelli, Market Research, VR, Worldwide

Accedo and Deutsche Telekom debut VR experience for live concerts
Jul 5, 2017 – Accedo has announced that is working with Telekom in Germany to launch the world’s first mass-market available Virtual Reality (VR) experience for live concerts. Magenta Musik 360 launched on 2nd June with live video streaming in virtual reality from Rock am Ring.
News categories: Accedo, Deutsche Telekom, Michael Lantz, Apps, Digital TV, Germany, VR